![]() I usually find two games of Barenpark to be far more than enough to keep me content with the game until the next time it comes to the table, but I’ve never quite felt like playing it 3 or more times in a single session.Īlso, the “advanced” achievements are mandatory, frankly, because without them the game has very little else going on. But the biggest knock on the game is that there really isn’t a lot of variety to get out of your play sessions. There are a few negatives to this simplicity: players who normally expect to play highly complex games are going to likely feel bored with Barenpark (if they hate fun). Players must place tiles orthogonally next to already laid tiles. It also features lots of bears, which, again, everyone loves. It is the rare game that still moves incredibly quickly at max player count and rarely ever suffers from Analysis Paralysis, which is a truly blessed thing that many players may overlook in their game selection. ![]() Just place a tile, pick a tile, go to the next player, and repeat. The beauty of Barenpark is the simplicity: the game requires no bartering, squabbling, grand strategy, or anything else. In this sense, the achievements can help ameliorate this, as they come in various scoring patterns (with a highest, middle, and lowest score value), and the variety of achievements mean players can pursue different strategies without needing to fear kingmaking or sabotaging others directly. There’s no player interaction other than racing for tiles and points, and so there’s also little reason to expect conflict other than taking that one piece someone else wanted to grab. They don’t even really need to know how to count–someone else can do it for them!–but, generally, the game focuses on setting about winning some of the various achievements on hand for that game, and then building your park accordingly. If a player can count and has basic command of shapes and spatial awareness, they can play Barenpark. Barenpark is perhaps the fastest game I have ever taught, and a perennial favorite board game. If that sounds almost childishly simply, well, it is. The game continues until one player has completely filled all of the spaces on their board, leading to scoring phase in which players count up the numbers on placed tiles and collect any bonus points from the random achievements for their game. Simplicity begins here, as your “hand” is rarely more than 3 tiles, and your park area can only cover 4 boards in the base game. On their turn, a player places a tile from their “hand” and, depending on the iconography covered by their newest park expansion, may then take a tile from the “bank” of tiles or an expansion to their overall player board area. In fact, the out of the box game mode is so simple that playing with the “advanced” achievements is now considered the default way to play the game. Essentially a tile laying game, Barenpark is simple to teach. The game scales by adding more or less tiles to the game, which the board helpfully denotes.īarenpark is a 2-4 player game in which each player competes to construct the best possible “bear park” using various sized tiles and polyominos. That shouldn’t be a bad thing you aren’t always going to find much interest in historical comsims or brain burning euros-but you know what everyone likes?Ī set up for 2 players in Barenpark. Those are the fairly common genres, but of them, filler and entry games tend to be maligned after all, if you’re a seasoned group of board gamers you wouldn’t be caught dead playing anything but Vital Lacerda’s newest ultra heavy game that takes 8 hours to learn and 16 to teach, right? Oh, what’s that? Someone’s brought their partner or kid, and they want to play a game? Or your parents are interested in “those games you play”? This is where the Filler and Entryway game come into play: simple to teach, easy to play, light and breezy. ![]() There are a few game terms you’ll encounter when talking to board gamers about the type of games to play on a given evening: filler, entry, heavy, euro, ameritrash, abstract strategy, card-based, etc.
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